An Old Favorite - Planning & Refactoring

An Old Favorite - Planning & Refactoring

Most people who’ve talked to me about game dev know how fondly I look back on The Right Perspective. It’s a simple game with a lot of depth, and a large portion of its dev cycle (in a game jam) was the more interesting parts of the process. In my final semester of school I’m finding myself with more free time than expected, so I figured that polishing and improving one of my old favorites might be a good use of my time.

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