An Old Favorite - Planning & Refactoring

An Old Favorite - Planning & Refactoring

Most people who’ve talked to me about game dev know how fondly I look back on The Right Perspective. It’s a simple game with a lot of depth, and a large portion of its dev cycle (in a game jam) was the more interesting parts of the process. In my final semester of school I’m finding myself with more free time than expected, so I figured that polishing and improving one of my old favorites might be a good use of my time.

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Final Blog Post - Gold Sprints! Playtesting & Postmortem
Io Robert Swor Io Robert Swor

Final Blog Post - Gold Sprints! Playtesting & Postmortem

As of today, Project Blue, titled Io, has gone gold! It's been a wild ride, but the game feels great to play. These last two weeks, surprisingly, slowed down a fair bit. My work consisted primarily of playtesting and tuning for values and controls, with some bugfixes thrown in, and I'll do a small postmortem as well.

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Second & Third Sprints - Tuning and Breaking
Project Blue, Io Robert Swor Project Blue, Io Robert Swor

Second & Third Sprints - Tuning and Breaking

While my first sprint was light, these two started out a little lighter. As my role is primarily that of a designer, I was bottlenecked by programming and art, and there were not enough programming tasks for me to pick up more. The first sprint of these last two weeks, my only task was to create some prefabs, which went painlessly.

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