Io

Systems Designer, Programmer

Io is a 2D sidescrolling platformer made by the WolverineSoft studio, drawing inspiration from games like Celeste and Hollow Knight. Developed in the Winter semester of 2020, Io was the studio’s third outing. Due to the outbreak of Covid-19, Io was developed fully remotely for roughly half of its development cycle.

As a Systems Designer & Programmer for Io, my contributions included:

  • Ran numerous playtests in order to address players avoiding our main mechanic, sword teleportation, and diagnosed why it felt bad. Implemented changes based on this feedback where I could, and communicated issues with other systems to relevant leads and designers.

  • Created & tested keyboard control schemes.

  • Wrote initial documentation for crab & charger enemies.

  • Filled roles where I was needed as they opened up, performing work on Enemies, Level Design, Player, and UX.