Bloom: Tome of Power

Level Designer, Programmer

Bloom: Tome of Power is a first-person shooter made in Unity, inspired by the likes of DOOM, Dusk, and Hexen. Developed through the Summer of 2020, Bloom is the fourth game by the students at WolverineSoft, and is their first foray into 3D as a team. Bloom was developed fully remotely.

As a Level Designer & Programmer for Bloom, my contributions included:

  • Created Level 1 as its primary designer and modeler:

    • Designed and modeled all vital level geometry in Blender 2.8, using the Sprytile tool for terrain.

    • Designed, implemented, and balanced combat encounters within Unity by tuning enemies, pickups, and objectives for each arena.

    • Worked with Art team to texture and add details to the level, communicated needs for textures in our tile palettes, and painted textures on the latter half of the level.

  • Designed & prototyped teleporting enemy, for use in Level 3, and wrote in-depth technical documentation before passing it off to members of the Enemies team.